Ok after doing a diff between the older sdk and the newer sdk they have
added some things ...
int studiohdr_t::GetAutoplayList( unsigned short **pOut ) const
{
return modelinfo->GetAutoplayList( this, pOut );
}
That is not in the older sdk Which is part of the link error...
studiomdl error LNK2019: unresolved external symbol "public: int __thiscall
studiohdr_t::GetAutoplayList(unsigned short * *)const "
([EMAIL PROTECTED]@@[EMAIL PROTECTED]) referenced in function "void
__cdecl CalcAutoplaySequences(struct studiohdr_t const *,class CIKContext
*,class Vector * const,class Quaternion * const,float const *
const,int,float)"
(?CalcAutoplaySequences@@YAXPBUstudiohdr_t@@PAVCIKContext@@QAVVector@@QAVQuaternion@@[EMAIL
PROTECTED])
Maybe my SDK didn't fully update and im missing some includes ?
Kind of weird to have this happen on a fresh MOD install...
r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Adam "amckern" Mckern" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Wednesday, February 02, 2005 2:04 AM
Subject: Re: [hlcoders] Linker error on fresh mod ?
help tells me for LNK 2019 "unresolved external symbol
'symbol' referenced in function 'function'"
So your missing a include file, is the dbg mem manager
included in studio model?
--- "r00t 3:16" <[EMAIL PROTECTED]> wrote:
Exclude from build is set to No for
studio_shared.cpp
r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Wednesday, February 02, 2005 1:47 AM
Subject: RE: [hlcoders] Linker error on fresh mod ?
> Is game_shared/studio_shared.cpp included in your
project (and not
> marked "exclude from build" )
>
> Yahn
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On
Behalf Of r00t 3:16
> Sent: Tuesday, February 01, 2005 10:38 PM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Linker error on fresh mod ?
>
> studiomdl error LNK2019: unresolved external
symbol "public: int
> __thiscall studiohdr_t::GetAutoplayList(unsigned
short * *)const "
> ([EMAIL PROTECTED]@@[EMAIL PROTECTED])
referenced in function "void
> __cdecl CalcAutoplaySequences(struct studiohdr_t
const *,class
> CIKContext *,class Vector * const,class Quaternion
* const,float const *
> const,int,float)"
>
(?CalcAutoplaySequences@@YAXPBUstudiohdr_t@@PAVCIKContext@@QAVVector@@QA
> VQuaternion@@[EMAIL PROTECTED])
>
>
> Nothing changed just compliled ?
>
>
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
>
>
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