Ah ha! I was lookin in the wrong project. Thanks Jay!
On Tue, 1 Feb 2005 19:21:59 -0800, Jay Stelly <[EMAIL PROTECTED]> wrote: > Yes in vbsp/textures.cpp: > // Handle ladders. > if ( ( propVal = GetMaterialVar( matID, "%compileLadder" > ) ) && StringIsTrue( propVal ) ) > { > textureref[i].contents |= CONTENTS_LADDER; > } > > That's where the custom compile flags are handled. > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > Josh Ferguson > > Sent: Tuesday, February 01, 2005 12:41 PM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] Making Usable Ladders > > > > Correct, I knew about that...but how does the texture set the > > CONTENT_LADDER flag on that brush? Does it happen when the > > material is compiled with the $compileladder flag? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders