Ah ha! I was lookin in the wrong project. Thanks Jay!

On Tue, 1 Feb 2005 19:21:59 -0800, Jay Stelly <[EMAIL PROTECTED]> wrote:
> Yes in vbsp/textures.cpp:
>                 // Handle ladders.
>                 if ( ( propVal = GetMaterialVar( matID, "%compileLadder"
> ) ) &&  StringIsTrue( propVal ) )
>                 {
>                         textureref[i].contents |= CONTENTS_LADDER;
>                 }
>
> That's where the custom compile flags are handled.
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Josh Ferguson
> > Sent: Tuesday, February 01, 2005 12:41 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Making Usable Ladders
> >
> > Correct, I knew about that...but how does the texture set the
> > CONTENT_LADDER flag on that brush? Does it happen when the
> > material is compiled with the $compileladder flag?
>
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