Got it working, if anyone needs advice, email me.

On Wed, 2 Feb 2005 18:49:39 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote:
> I think you want GetVehicleEyeOffest or something similar.
>
> Then adjust the players offset bases on that?
> Not looking at the code right now but in a few I will look at it...
>
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
> ----- Original Message -----
> From: "<SB> Childe Roland" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Wednesday, February 02, 2005 6:25 PM
> Subject: Re: [hlcoders] ThirdPerson View in Vehicle
>
> >I found the following section of code:
> > =====================================================
> > void CPropJeep::GetCannonAim( Vector *resultDir )
> > {
> > Vector muzzleOrigin;
> > QAngle muzzleAngles;
> > GetAttachment( LookupAttachment("gun_ref"), muzzleOrigin, muzzleAngles );
> > AngleVectors( muzzleAngles, resultDir );
> > }
> > =====================================================
> > Does anyone know how the "gun_ref" attachment works?
> > Is it looking at the player's gun's direction?  If so, why, there
> > isn't supposed to even be a gun while in the vehicle??  I do have one
> > showing up, so if anyone knows how to get rid of it, I would
> > appreciate it.
> >
> > --
> > =============================
> > <SB> Childe Roland
> > "I will show you fear in a handful of jellybeans."
> >
> > _______________________________________________
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> > please visit:
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> >
> >
> >
>
> _______________________________________________
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>


--
=============================
<SB> Childe Roland
"I will show you fear in a handful of jellybeans."

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