a bit OT > the debugger should at least > give you the call stack to help track down the error...
wow, awosome! Thanks! I always wondered how track down problem where you just have something wrong with memory and you can't really see where exactly that happened. I recently saw a call stack thing but it never hit me that I could use it for that purpose :D On Mon, 7 Feb 2005 10:53:22 +1000, Teddy <[EMAIL PROTECTED]> wrote: > Unless it's a crash in the engine.dll, the debugger should at least > give you the call stack to help track down the error... > > > On Sun, 06 Feb 2005 19:34:21 -0500, Maurino Berry <[EMAIL PROTECTED]> wrote: > > No the debugger isn't operating correctly, it's just giving me an access > > violation. > > > > _________________________________________________________________ > > Powerful Parental Controls Let your child discover the best the Internet has > > to offer. > > http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines > > Start enjoying all the benefits of MSNŽ Premium right now and get the > > first two months FREE*. > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders