Any admin or programmer will be able to change weapon damage, if they really
really want to.

I'd use encrypted weapon script files, since the code for that is already
there and ready to be used, and it's a little hard for average admin or
programmer to get the data from these (but it's possible and has been done).

Another way would be to make a new global array of weapon values, this
wouldn't be passed to plugins, still possible for someone dedicated enough
to hack though.

I don't understand why modmakers dislike server admins changing the balance
of their mod, on their own servers. If an admin really wants to change
something, he can do it.

If the balance is done badly, players would go simply elsewhere.

A more decent approach would be to have the balance changeable by server
admins, but if not using the default configuration, players get a short
message saying the server has been modified. Not an annoying message to
where it would make it worthwhile to hack and take out though, just short
and sweet.

This gives a server community the flexibility to nerf overpowered weapons,
or boost underpowered weapons, thus ending complaints about "OMG WEAPON X IS
OVERPOWERD" or "OMG WEAPON X SUCKS AND COSTS LOTS OF MONEY".

The only instance where I would not want admins changing the balance of the
game, are on games that would use data from other servers, ie, a mini-MMORPG
type game or something of that sort.

Just my opinion.



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Imperio59
Sent: Tuesday, February 08, 2005 11:12 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] "Safe way" of setting weapon damages?

Currently it seems weapon damage info is loaded from a script file, is
there a way to hard code this? I would rather avoid server admins from
being able to modify the damage values and hence the balance of the MOD.


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