You rule, thanx ;-) - Frank --
Citeren Lance Vorgin <[EMAIL PROTECTED]>: ] Assuming you're starting from the empty server plugin, first include ] /src/tier1/bitbuf.cpp into your project, then add this somewhere ] ] #include "IRecipientFilter.h" ] #include "bitbuf.h" ] #include "shake.h" ] ] class CNewRecipientFilter : public IRecipientFilter { ] private: ] CUtlVector<int> m_vRecipients; ] ] public: ] virtual bool IsReliable() const { return true; } ] virtual bool IsInitMessage() const { return false; } ] ] virtual int GetRecipientCount() const { return m_vRecipients.Count(); } ] virtual int GetRecipientIndex(int iSlot) const { return ] m_vRecipients[iSlot]; } ] ] bool Add(edict_t* pEdict){ if(!pEdict || pEdict->IsFree()) return ] false; return Add(engine->IndexOfEdict(pEdict)); } ] bool Add(int iIndex){ if(iIndex <= 0) return false; ] m_vRecipients.AddToHead(iIndex); return true; } ] }; ] ] ] bool Shake(edict_t* pEdict){ ] if(!pEdict || pEdict->IsFree()) ] return false; ] ] CNewRecipientFilter Filter; ] ] if(!Filter.Add(pEdict)) ] return false; ] ] bf_write* pBitBuf = engine->UserMessageBegin(&Filter, 10); //10 = ] shake in css and hl2dm atm - use engine->GetUserMessageInfo to ] enumerate ] ] if(!pBitBuf) ] return false; ] ] pBitBuf->WriteByte(SHAKE_START); // shake command (SHAKE_START, ] STOP, FREQUENCY, AMPLITUDE) ] pBitBuf->WriteFloat(25); // shake magnitude/amplitude ] pBitBuf->WriteFloat(150.0); // shake noise frequency ] pBitBuf->WriteFloat(2.0); // shake lasts this long ] ] engine->MessageEnd(); ] ] engine->ClientPrintf(pEdict, "Shake, my minion!\n"); ] ] return true; ] } ] ] Then just rig up down in ClientCommand ] ] else if(FStrEq(pcmd, "shakememofo")){ ] Shake(pEntity); ] ] return PLUGIN_STOP; ] } ] ] _______________________________________________ ] To unsubscribe, edit your list preferences, or view the list archives, please ] visit: ] http://list.valvesoftware.com/mailman/listinfo/hlcoders ] ] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders