Thanks..


r00t 3:16 CQC Gaming www.cqc-gaming.com ----- Original Message ----- From: "Draco" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, February 19, 2005 8:56 PM Subject: Re: [hlcoders] Getting currently connected players


HL1 had this handy little function in the game rules

int CountPlayers( void )
{
int num = 0;

for ( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBaseEntity *pEnt = UTIL_PlayerByIndex( i );

if ( pEnt )
{
num = num + 1;
}
}

return num;
}

modify that for HL2.


-- ********************** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net

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