> You cant use CBaseEntity in a server plugin. There are
> unresolved symbols, so it cant be loaded by srcds.
Uhm - yes you can.

Try changing
CBaseCombatWeapon* pWeapon =
pBase->MyCombatCharacterPointer()->GetActiveWeapon();
to
CBaseCombatWeapon* pWeapon =
static_cast<CBasePlayer*>(pBase)->GetActiveWeapon();

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to