> You cant use CBaseEntity in a server plugin. There are > unresolved symbols, so it cant be loaded by srcds. Uhm - yes you can.
Try changing CBaseCombatWeapon* pWeapon = pBase->MyCombatCharacterPointer()->GetActiveWeapon(); to CBaseCombatWeapon* pWeapon = static_cast<CBasePlayer*>(pBase)->GetActiveWeapon(); _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

