It should be falling back to the hl2mp/resource/modevents.res file (so
you don't need to copy it across), I will check with the SDK guys to
make sure that is happening.

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Flanagan
Sent: Tuesday, February 22, 2005 11:50 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Dedicated server for mods broken by new steam
update

Looks like the "Make a DM mod" option in the SDK doesn't actually
include a ModEvents.res file. I extracted the DM one and copied that
over and that seems to work. Is there any reason this isn't included in
the default DM mod dir?


On Tue, 22 Feb 2005 11:25:05 -0800, Alfred Reynolds
<[EMAIL PROTECTED]> wrote:
> The death notice problem is caused by the modevents.res file being out

> of sync with the client, make sure both the client and server have the

> same version of the file (the new IGameEventManager2 interface doesn't

> have this limitation, the server communicates the event formats to the

> client on connect).
>
> - Alfred
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Patrick
> Flanagan
> Sent: Tuesday, February 22, 2005 10:05 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Dedicated server for mods broken by new steam
> update
>
> I tracked down the animation problem. For some reason, even though the

> mod was created as a DM mod, it wasn't reading the animation mdl's
> from DM. Extracting them manually and copying them to the mod
> directory fixed that. This is very strange because the animations were

> only not working on dedicated servers, on listen servers they worked
fine.
>
> The death notice thing I talked about earlier still sporadically
> happens. Sometimes (so far I've only seen it on dedicated servers) it
> just reports all the player deaths as a player named "unconnected"
> suiciding no matter who dies or who. I'm not sure what the cause of
> that is.
>
> On Mon, 21 Feb 2005 11:12:39 -0800, Alfred Reynolds
> <[EMAIL PROTECTED]> wrote:
> > I don't know about that problem sorry, haven't had any reports of it

> > either. Could you elaborate on the death notice problems?
> >
> > - Alfred
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Patrick
> > Flanagan
> > Sent: Sunday, February 20, 2005 11:14 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Dedicated server for mods broken by new
> > steam update
> >
> > Thanks Alfred, I was able to get it to show up in the list again by
> > adding the game key in gameinfo.txt.
> >
> > Do you have any ideas about the DM mod dedicated server problem?
> > Running a dedicated server of an unmodified DM mod has player
> > animation problems and death notice problems that don't seem to
> > happen
>
> > if you're just running a listen server.
> >
> > On Sun, 20 Feb 2005 22:20:27 -0800, Alfred Reynolds
> > <[EMAIL PROTECTED]> wrote:
> > > You need to update your gameinfo.txt, I will cut and paste the
> > > note I sent to this list last week about it:
> > > ------
> > > On a related note, the name that is displayed in the games list
> > > (and
>
> > > in the server browser) will be from the "game" key in your <mod
> > > dir>/gameinfo.txt file (and it will fall back to the "name" key
> > > dir>for the
> > > games list if a "game" key does not exist).
> > > -------
> > >
> > > So, just add that key to your gameinfo.txt and it will work again.
> > >
> > > - Alfred
> > >
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > Patrick Flanagan
> > > Sent: Sunday, February 20, 2005 7:42 PM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: [hlcoders] Dedicated server for mods broken by new steam
> > > update
> > >
> > > Ever since the new Steam update, my mod has been having problems
> > > with dedicated servers.
> > >
> > > Before the Steam update, I copied my mod into
> > > /SteamApps/username/source dedicated server/ and then when I
> > > launched the Dedicated Server program from within Steam, the mod
> > > would show up in the list of games that you could run a dedicated
> server with.
> > >
> > > After the Steam update, with no changes at all to the mod, the mod

> > > no longer shows up in the dropdown of available games in the
> > > Dedicated Server program and if I try to start it manually via the

> > > command line then it doesn't work.
> > >
> > > I tried testing this by using the updated SDK to create a new DM
> mod.
> > > I did not change any of the files created by the DM mod except for

> > > the
> >
> > > game name in GameInfo.txt so I could tell it apart from the
others.
> > > I compiled the DM code to put in the /bin directory for that mod
> > > but
>
> > > did
> >
> > > not modify the code at all. I then copied this mod directory into
> > > /SteamApps/username/source dedicated server/ like I had done
> > > before and it showed up in the list of available games to run a
> > > dedicated server for. When I ran the dedicated server using the
> > > unmodified DM mod, none of the animations worked at all and
> > > whenever anyone was killed it would just say that player
> > > "unconnected" suicided. If I ran a listen (non-dedicated server)
> > > using this DM mod, then everything worked fine and animations and
> > > death messages and all
> were working.
> > >
> > > Something is broken in Source Dedicated Server since the new Steam

> > > update. Can anyone from Valve comment on this?
> > >
> > > _______________________________________________
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> > >
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> > >
> > >
> >
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> >
>
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