Okay, I noticed that if I remove the EF_NODRAW effect flag, it works
okay. The player still sticks inside it though.

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Would the collsion group code I was given stop the player from colliding
with it already or would I need to add something to it?



You can't hit it with a trace if it's SOLID_NONE.  The collision group
thing should keep all other traces/physics from hitting it.  Players can
definitely walk through SOLID_BSP entities as long as their collision
groups don't collide.






-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Knifa
Sent: Friday, February 25, 2005 8:00 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Getting a trace to hit off a non solid entity

It all works (and the way I had it before it worked too)

I need to know how to get the trace to hit the entity even
when it's NOT solid (with SOLID_NONE) It works if you make it
SOLID_BSP, but a player can't walk through that and things can't move





But this doesn't work, it still hits it.






So you also need a case for collision groups lower than the brush's
collision group:
        if ( collisionGroup1 == COLLISION_GROUP_FORTSITE_TEAM1 ||
collisionGroup1 == COLLISION_GROUP_FORTSITE_TEAM2 )
                return false;


_______________________________________________ To unsubscribe, edit your list preferences, or view the list




archives, please visit:




http://list.valvesoftware.com/mailman/listinfo/hlcoders










--
Knifa
SourceForts
http://knd.org.uk/sourceforts/

_______________________________________________
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders






_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders









-- Knifa SourceForts http://knd.org.uk/sourceforts/ --

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders







-- Knifa SourceForts http://knd.org.uk/sourceforts/

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Reply via email to