All the predicted weapons appear to have prediction data tables which are setup in a very similar way to an entities network table (a DECLARE_PREDICTABLE() statement is put in the class def and you have a BEGIN_PREDICITION_DATA( )/END_PREDICTION_DATA( ) pair in a source file somewhere between which you define predicted variables).
What I want to know is what does adding a variable to the prediction data table actually do? I'd guess it has something to do with how the variable is updated when a network packet is received by the client but I'm not sure of specifics. Can anyone shed some light on this?
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