No idea sorry, never actually tried using it (saw a few projects using it and guessed at its purpose :)
Now if only QT had a BSD style license... :) - Alfred -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Luke Graham Sent: Tuesday, March 01, 2005 9:20 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] "Pure Virtual method called" server crash On Tue, 1 Mar 2005 21:00:14 -0800, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > Ahh, technically correct, the best kind ;-) Yup, I should have said > make. A program like "ctags" could do this for you (once you integrate > it into the makefile) but I typically just do a full rebuild each time > for linux. I use qmake whenever possible, it is quite effective at generating makefiles. It is also capable of generating project files for windows compilers but fortunately I dont have to use that functionality very often. Wouldnt ctags miss changes to functions defined in header files? > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Luke > Graham > Sent: Tuesday, March 01, 2005 8:41 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] "Pure Virtual method called" server crash > > On Tue, 1 Mar 2005 20:21:25 -0800, Alfred Reynolds > <[EMAIL PROTECTED]> wrote: > > Do a full rebuild (i.e delete the obj/ dir), GCC doesn't track > > header changes well (or at all actually). > > Just being pedantic, but gcc doesnt track changes, make does. > > > - Alfred > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Matthew > > Lewis > > Sent: Tuesday, March 01, 2005 7:18 PM > > To: hlcoders@list.valvesoftware.com > > Subject: [hlcoders] "Pure Virtual method called" server crash > > > > I installed all the patches from the latest SDK and recompiled on my > > linux system. Now when I start the linux server it instantly crashes > > with the error "Pure virtual method called... teminate called > > without active exception". The core file shows the the error is > > occuring when the InvokeMethod function is executed > > (game_shared/igamesystem.cpp::264): > > > > void IGameSystem::PreClientUpdateAllSystems() > > { > > InvokeMethod( &IGameSystem::PreClientUpdate ); } > > > > The linux server was working prior to the latest SDK update. Any > ideas? > > > > (RH8.0-2.4.28/gcc-3.4.3) > > > > -- > > No virus found in this outgoing message. > > Checked by AVG Anti-Virus. > > Version: 7.0.300 / Virus Database: 266.5.2 - Release Date: 2/28/2005 > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > -- > spooq > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- spooq _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders