On Tue, 15 Mar 2005 16:14:57 -0800, Heritage <[EMAIL PROTECTED]> wrote: > Uhm looks like its in the code a few times, but commented out
Perhaps is was commented out because that function got removed sometime during development of HL2. > But adding that line of code only causes the game to crash upon loading. Changing the engine interface classes to add or remove random member functions is generally a *BAD* thing to do. :) > HL1 SDK had this function, but it was called "pfnSetClientKeyValue". I Perhaps it was removed from HL2 because people would get ticked off when they connected to a server and the server started mucking with the client's CVAR values? If a mod needs to control CVAR values it should probably do so within the client DLL code and not rely on the server being able to set client CVAR values. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

