On Tue, 15 Mar 2005 16:14:57 -0800, Heritage <[EMAIL PROTECTED]> wrote:
> Uhm looks like its in the code a few times, but commented out

Perhaps is was commented out because that function got removed
sometime during development of HL2.

> But adding that line of code only causes the game to crash upon loading.

Changing the engine interface classes to add or remove random member
functions is generally a *BAD* thing to do.  :)

> HL1 SDK had this function, but it was called "pfnSetClientKeyValue". I

Perhaps it was removed from HL2 because people would get ticked off
when they connected to a server and the server started mucking with
the client's CVAR values?

If a mod needs to control CVAR values it should probably do so within
the client DLL code and not rely on the server being able to set
client CVAR values.

Jeffrey "botman" Broome

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