Jonathan Dance wrote:
After long last we've gotten the Windows server stable. However the
linux crash problem remains nearly exactly the same (everything else is
OK now though). When it tries to destruct the SDKGameRules object it
crashes. It tries to do this when we change level where at least 1
person has been in the game. GDB output follows.
Any thoughts? I'm not very good with GDB so working with this crash is
becoming a nightmare.
The windows runtime DLLs are very forgiving about trying to free memory
that has already been freed. Linux is not. Make sure you aren't trying
to free some memory more than once (or calling a destructor on something
that has already been destroyed).
--
Jeffrey "botman" Broome
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