I have a question:
How people debug his mods?
- With a Zoo map? - Help by some beta tester guys? - Its the debuggint buil-in in code?
What its the favorite HL2 map for testing purposes?
Do people here waste hours of precious precious coding time "beta testing" his own mods?
McCormack, Chris wrote:
Perfect working code ! Quick print it out and frame it ;)
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ben Everett Sent: 21 March 2005 16:14 To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Anyone want to start a "What to do while compiling hl2" list?
I just start doing some design work, come up with test cases for what I wrote... I do a compile about once a day and spend a few hours doing some pretty extensive testing to make sure it works perfectly.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam "amckern" Mckern Sent: Monday, March 21, 2005 8:31 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Anyone want to start a "What to do while compiling hl2" list?
Nope
The thing i hate, is trying to save, and visual studio breaks the complie!
--- garry <[EMAIL PROTECTED]> wrote:
Am I the only one that just carrys on programming?
On Mon, 21 Mar 2005 21:55:14 +1100, NuclearFriend <[EMAIL PROTECTED]> wrote:
Go and get another coffee Play a game on my mobile phone Pump my music until my ears bleed and try to stay
conscious (IT'S FUN!)
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