oh... I didn't know the font had a name other than the file name (I'm a font n00b), I left the name as "HalfLife2." I changed the actual font name and everything works now, thank you kindly Mr. Matt Boone!
On Tue, 22 Mar 2005 16:00:08 -0800, Matt Boone <[EMAIL PROTECTED]> wrote: > Make sure "newfont" is the actual name of the font, which is possibly > different from the font's filename. Also remove the space from the > "newfont " entry. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Heritage > Sent: Tuesday, March 22, 2005 3:35 PM > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] Need help with custom fonts please > > So I made my own font, put it my mod's resource folder, edited > ClientScheme.res and nothing works. I'm having lots of trouble with the > redundant unnecessary scripting stuff. > > Here is my virtual font I scripted > > HudText > { > "1" > { > "name" " newfont " > "tall" "32" > "weight" "0" > "antialias" "1" > "additive" "1" > "custom" "3" > } > } > > The reason I had to make this thing is because halflife hud font doest > have letters and I wanted to add a letter or two into my hud without > changing the hl2 font. So I made my new font called "newfont" which is > just the hl2 font with the letters I needed which replaces some of those > weapon symbols, then I added what would appear to be like the correct > stuff at the bottom of the ClientScheme.res file > > CustomFontFiles > { > "1" "resource/HALFLIFE2.ttf" > "1" "resource/HL2MP.ttf" > "2" "resource/HL2crosshairs.ttf" > "3" "resource/newfont.ttf" > } > > Now, I am probably missing something somewhere, but before I extract > every script file from the .GCF pack and do a massive search for text in > files to compare what I may be or may not be missing, I figured I would > just ask here because im becoming very frustrating with these scripts. I > don't even like scripts. I'm going to have to figure out a way to > unscripted most everything because I don't want the server admins > changing the weapon values etc.. etc.. or the clients messing up their > gui/huds. Anyway, if someone could tell me how to add a new font, I > would appreciate it. And lets not even talk about compiling VTF files > because I'll blow up! I really hate TGA files, can't we just got back to > bitmaps and sprites, what the hell is a shader, lol. I'm going to start > needing hl2-sdk antidepressant pills. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders