I dont see a way to make an ImagePanel draw RGBA data. So I have to use
DrawSetTextureRGBA(). The way explained in the list archives doesnt work.
I'm trying to explain that to you all the time. Therefore I asked you to
send me a working (ie: tested by you) example of how to use
DrawSetTextureRGBA(), not DrawSetTextureFile().

deathz0rz

Alfred Reynolds writes:

You should not call DrawSetTextureRGBA() directly, use an ImagePanel
instead. If you must use DrawSetTextureRGBA() then see the list archives
for how to use it.

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jethro
Beekman
Sent: Tuesday, March 22, 2005 7:40 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Re: DrawSetTextureRGBA

Hi again,

Maybe you can supply me with a _working_ example using
DrawSetTextureRGBA?
Because my code _works_ when I use DrawSetTextureFile. And the buffer
data is correct, I tested it by writing the buffer to a file. So I guess
the problem is with DrawSetTextureRGBA, either I dont call it the right
way, or it isnt implemented right in the engine.

deathz0rz

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