This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I haven't read through the whole thread, and sorry if this suggestion has been already brought up, but I've noticed that your huge values seem to be a result of something interpreting a float as a signed integer.
Ben Everett schrieb: >I did a full test of going through that process (breakpoints at all >references to setting the player origin), and this still didn't get me any >closer to the problem. I found the absolute position of the spawn point and >had it print to console the location of that player (GetAbsOrigin()), when I >spawned at the wrong spot I had a key bound that would have it print out my >location from the value returned at GetAbsOrigin(). Here's the interesting >part, it really is spawning me at the location I told it to... but a split >second after that it's setting my position to a completely different >location. I can't hunt down in the code where or why it is doing this. > >Location of Selected Spawn: 0 by 1083654144 by 0 >Location a few seconds later(no movement by the player): -2147483648 by >-1067923612 by -536870912 > >Any suggestions on where this problem lurks, a possible fix, or further >debugging techniques? > >My only thoughts is that it has something to do with the player >interpolation code, since it is actually going to his last "known" position >before the respawn. > >-----Original Message----- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of garry >Sent: Tuesday, March 22, 2005 6:13 AM >To: hlcoders@list.valvesoftware.com >Subject: Re: [hlcoders] RE: Random Respawn > >I'd just scan the code for all the places where it sets a player's >position - then try to work out if it could be being called when it is >being called. > >Have you tried doing a full recompile? It usually solves these kinds >of things that have no explanation. > > >On Mon, 21 Mar 2005 23:40:14 -0600, Ben Everett <[EMAIL PROTECTED]> >wrote: > > >>This is a multi-part message in MIME format. >>-- >>[ Picked text/plain from multipart/alternative ] >>Some more information on this since I spent a large majority of time >> >> >working > > >>on it. It seems to have something to do w/ interpolation. I can't >> >> >reproduce > > >>it reliably yet but it seems to happen when: >> >>1) You jump and hit a model or the ceiling/roof of the static world, >>it teleports you to either your spawn or your position a few seconds ago. >>Timing this just right at round end can reproduce this. >> >>2) There is also the problem that it will 'teleport' you to a >> >> >location > > >>that is NOT a spawn point (i.e. middle of the map, outside of the map, a >>wall, etc) randomly. I can see nowhere on the server-side of the code that >>is causing this. >> >>Any tips on where to look for a solution to this? >> >> _____ >> >>From: Ben Everett [mailto:[EMAIL PROTECTED] >>Sent: Monday, March 21, 2005 1:06 AM >>To: 'hlcoders@list.valvesoftware.com' >>Subject: Random Respawn >> >> >>For some reason at random intervals on random players the absolute >> >> >position > > >>of the player is set to the position of the point they spawned from. I've >>been attempting to trace this bug for quite a few days now and haven't had >>any luck, any tips on where to look or a possible fix? >> >>~~~~~~~~~~~~~~~~~~~~~~~~ >> >>Codito Ergo Sum. >> >>Forsaken >> >>-- >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >> >> >please visit: > > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders