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I haven't read through the whole thread, and sorry if this suggestion
has been already brought up, but I've noticed that your huge values seem
to be a result of something interpreting a float as a signed integer.

Ben Everett schrieb:

>I did a full test of going through that process (breakpoints at all
>references to setting the player origin), and this still didn't get me any
>closer to the problem. I found the absolute position of the spawn point and
>had it print to console the location of that player (GetAbsOrigin()), when I
>spawned at the wrong spot I had a key bound that would have it print out my
>location from the value returned at GetAbsOrigin(). Here's the interesting
>part, it really is spawning me at the location I told it to... but a split
>second after that it's setting my position to a completely different
>location. I can't hunt down in the code where or why it is doing this.
>
>Location of Selected Spawn: 0 by 1083654144 by 0
>Location a few seconds later(no movement by the player): -2147483648 by
>-1067923612 by -536870912
>
>Any suggestions on where this problem lurks, a possible fix, or further
>debugging techniques?
>
>My only thoughts is that it has something to do with the player
>interpolation code, since it is actually going to his last "known" position
>before the respawn.
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of garry
>Sent: Tuesday, March 22, 2005 6:13 AM
>To: hlcoders@list.valvesoftware.com
>Subject: Re: [hlcoders] RE: Random Respawn
>
>I'd just scan the code for all the places where it sets a player's
>position - then try to work out if it could be being called when it is
>being called.
>
>Have you tried doing a full recompile? It usually solves these kinds
>of things that have no explanation.
>
>
>On Mon, 21 Mar 2005 23:40:14 -0600, Ben Everett <[EMAIL PROTECTED]>
>wrote:
>
>
>>This is a multi-part message in MIME format.
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>>Some more information on this since I spent a large majority of time
>>
>>
>working
>
>
>>on it. It seems to have something to do w/ interpolation. I can't
>>
>>
>reproduce
>
>
>>it reliably yet but it seems to happen when:
>>
>>1)       You jump and hit a model or the ceiling/roof of the static world,
>>it teleports you to either your spawn or your position a few seconds ago.
>>Timing this just right at round end can reproduce this.
>>
>>2)       There is also the problem that it will 'teleport' you to a
>>
>>
>location
>
>
>>that is NOT a spawn point (i.e. middle of the map, outside of the map, a
>>wall, etc) randomly. I can see nowhere on the server-side of the code that
>>is causing this.
>>
>>Any tips on where to look for a solution to this?
>>
>> _____
>>
>>From: Ben Everett [mailto:[EMAIL PROTECTED]
>>Sent: Monday, March 21, 2005 1:06 AM
>>To: 'hlcoders@list.valvesoftware.com'
>>Subject: Random Respawn
>>
>>
>>For some reason at random intervals on random players the absolute
>>
>>
>position
>
>
>>of the player is set to the position of the point they spawned from. I've
>>been attempting to trace this bug for quite a few days now and haven't had
>>any luck, any tips on where to look or a possible fix?
>>
>>~~~~~~~~~~~~~~~~~~~~~~~~
>>
>>Codito Ergo Sum.
>>
>>Forsaken
>>
>>--
>>
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>>
>>
>please visit:
>
>
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>>
>>
>>
>>
>
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