Johnathan the gameinfo.txt method worked for me.

I forgot can the gameinfo.txt be changed and then someone can join a
server?(IIRC it cant without giving an error message)

On Apr 8, 2005 2:46 AM, Jonathan Dance <[EMAIL PROTECTED]> wrote:
> OK, to summarize, what can we / how should we edit this stuff? Matt
> said cfg/settings.scr... we've used this to allow people creating
> listen servers to easily customize their server settings by setting
> server cvars. What we are looking for now is a user-friendly way to set
> client-side settings. How do we do this?
>
> --JD
>
> On Apr 7, 2005, at 9:14 PM, Alfred Reynolds wrote:
>
> > You shouldn't be editing that file, I bet its having a problem because
> > that file exists entirely inside the steam cache and it can't write to
> > it (we only use steam caches in read only mode). If you extracted that
> > file to disk then it should work, but as I said before tis a hack :)
> >
> > - Alfred
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
> > Sent: Thursday, April 07, 2005 6:05 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] OptionsSubMultiplayer.res
> >
> > Alfred (some what offtopic) when I try to modify some of the elements
> > of
> > the multiplayer tab in the HL2DM code, I cannot delete the picture of
> > the player or model selector drop down list using the VGUI editor
> > that's
> > inbuilt into source.
> >
> > Do I have to do some voodoo magic with the ui code?
> >
> > On Apr 8, 2005 1:54 AM, Alfred Reynolds <[EMAIL PROTECTED]>
> > wrote:
> >> No, Mods do not have the ability to add code to the GameUI. There are
> >> a couple hacks that will let you change the layout, but  they are not
> >> recommended.
> >>
> >> - Alfred
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
> >> Dance
> >> Sent: Thursday, April 07, 2005 4:44 PM
> >> To: hlcoders@list.valvesoftware.com
> >> Subject: Re: [hlcoders] OptionsSubMultiplayer.res
> >>
> >> Is it possible to create code-driven UI here? For example, HL2DM and
> >> CS:S have model selection and spray support on this tab. How do these
> >> work?
> >>
> >> (I swear I found a document on how to do this once.. maybe it was for
> >> HL1...)
> >>
> >> --JD
> >>
> >> On Apr 7, 2005, at 4:32 PM, Matt Boone wrote:
> >>
> >>> I don't think its possible to add controls to this panel with just a
> >
> >>> .res file change. You should add your cvar checkbox to the
> >>> multiplayer
> >>
> >>> advanced dialog, which is scriptable via cfg/settings.scr.
> >>>
> >>> -----Original Message-----
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of
> >>> kingkoozime
> >>> Sent: Thursday, April 07, 2005 12:43 PM
> >>> To: hlcoders@list.valvesoftware.com
> >>> Subject: [hlcoders] OptionsSubMultiplayer.res
> >>>
> >>> Anyone have any experience with editing OptionsSubMultiplayer.res?
> >>> I'd
> >>
> >>> like to add a checkbox to change a convar. All I can see is a field
> >>> in
> >>
> >>> each object called "Command," but I can't find where the commands
> >>> are defined.
> >>>
> >>> -kingk
> >>>
> >>>
> >>>
> >>> __________________________________
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> >>>
> >>>
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> >>
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> >>
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> >>
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> >>
> >>
> >
> >
> > --
> > - Ben Davison
> > - http://www.shadow-phoenix.com
> >
> > _______________________________________________
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> >
> >
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> >
>
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>


--
- Ben Davison
- http://www.shadow-phoenix.com

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