Michael Kramer wrote:
Ok, here is my problem, I have a beam that I want to be able to shoot
through a wall, and it doesn't work. There is no collisions or
anything. I am wondering how to get it to continue on after it gets to
tr.endpos....anyone know?

Are you using tr.endpos as the end position of your beam?

Why not just normalize the vector between tr.endpos and start, then
scale that vector up by a BIG number, then add that to the start
position to get the end position of the beam?

--
Jeffrey "botman" Broome

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