Hi root, You may consider using surface()->DrawLine() instead of calling DrawFilledRect() with a width of 1.
You might also want to draw the crosshair with an additive texture. To do this, first add this to your CHudCrosshair class in hud_crosshair.h: CPanelAnimationVarAliasType( int, m_nAdditiveTextureID, "LineTexture", "vgui/white_additive", "textureid" ); And in CHudCrosshair::Paint(): .. surface()->DrawSetTexture( m_nAdditiveTextureID ); surface()->DrawSetColor( 0,255,0,200 ); .. Then use surface()->DrawTexturedLine(), which takes Vertex_t's as arguments, to draw your lines. Casey epicar at dystopia-mod.com On 4/21/05, r00t 3:16 <[EMAIL PROTECTED]> wrote: > Ben, > > welcome... > > > r00t 3:16 > CQC Gaming > www.cqc-gaming.com > ----- Original Message ----- > From: "Ben Davison" <[EMAIL PROTECTED]> > To: <hlcoders@list.valvesoftware.com> > Sent: Thursday, April 21, 2005 9:18 AM > Subject: Re: [hlcoders] Drawing crosshair to the screen > > > Thanks for the contribution :) Might come in handy sometime :) > > > > On 4/21/05, r00t 3:16 <[EMAIL PROTECTED]> wrote: > >> I had asked this awhile back and a couple of people had some suggestions > >> like, animated textures etc. > >> > >> Well there isn't many people who know how to do this without using a > >> texture > >> or a font icon. > >> > >> Well CSS does not use a texture or an icon I do not believe because I > >> searched just about every texture file and font file for CSS for a > >> crosshair... > >> > >> Anyways you can draw the lines to the screen and once you get them drawn > >> you > >> can then animate the crosshair to do whatever... > >> > >> Here is the snippet of code so you can at least draw the crosshair to the > >> screen.. > >> (I used CHudZoom to get an idea of how to draw lines to the hud...) > >> > >> (Valve if this is not the best way of going about this let me know) > >> > >> CHudCrosshair::Paint() > >> { > >> .... > >> // Verticle Reticle -r00t > >> surface()->DrawSetColor( 0,255,0,200 ); > >> surface()->DrawFilledRect(xpos , 287, xpos + 1, 287 + 10 ); > >> surface()->DrawFilledRect(xpos , 297, xpos, 297 + 6 ); > >> surface()->DrawFilledRect(xpos , 303 , xpos + 1, 303 + 10 ); > >> // Horizontal Reticle -r00t > >> surface()->DrawFilledRect( 387 , ypos, 387 + 10, ypos + 1 ); > >> surface()->DrawFilledRect( 397 , ypos, 397 + 6, ypos); > >> surface()->DrawFilledRect(403 , ypos , 403 + 10 , ypos + 1 ); > >> .... > >> } > >> > >> | > >> This will just a draw ---- ---- > >> | > >> > >> Hopefully someone finds this useful. > >> > >> r00t 3:16 > >> CQC Gaming > >> www.cqc-gaming.com > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > - Ben Davison > > - http://www.shadow-phoenix.com > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders