VAC operates via positive detections, you will only be banned if it finds a cheat. If your plugin is not a cheat (and does not enable cheat functionality) you will be fine.
- Alfred -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mattie Casper Sent: Thursday, April 21, 2005 4:41 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Plugins loaded into the client? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] As a plugin developer, I quite frequently test my server plugins on a local listen server while I'm developing. When I go to play games, though, I'm reminded that the plugin is still there when the plugin's concommands are still accessible. No big deal most the time, but some of the language in the recent Steam announcements about 'cheat detection' make me worry that plugin developers might get penalized for accidentally leaving a random serverplugin_empty DLL in their cstrike/addons folder (since these will load happily into the hl2.exe process). My question: will server plugins be exempt from the detection? If not, since the client is automatically loading the plugin into the process space, is it possible that developers could be penalized for accidentally loading their plugin? Just a random thought, thanks for any input you might have, -Mattie -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders