VAC operates via positive detections, you will only be banned if it
finds a cheat. If your plugin is not a cheat (and does not enable cheat
functionality) you will be fine.

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mattie
Casper
Sent: Thursday, April 21, 2005 4:41 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Plugins loaded into the client?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] As a plugin developer,
I quite frequently test my server plugins on a local listen server while
I'm developing. When I go to play games, though, I'm reminded that the
plugin is still there when the plugin's concommands are still
accessible. No big deal most the time, but some of the language in the
recent Steam announcements about 'cheat detection' make me worry that
plugin developers might get penalized for accidentally leaving a random
serverplugin_empty DLL in their cstrike/addons folder (since these will
load happily into the hl2.exe process).

My question: will server plugins be exempt from the detection? If not,
since the client is automatically loading the plugin into the process
space, is it possible that developers could be penalized for
accidentally loading their plugin?

Just a random thought, thanks for any input you might have, -Mattie
--


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