> Vector( 0, 0, 14 ) <-- no idea?

Dead view height I think.

-----Original Message-----
From: r00t 3:16 [mailto:[EMAIL PROTECTED]
Sent: 28 April 2005 04:44
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] HitBoxes ?

Bounding boxes are defined in Gamerules.cpp

line 34 - 48

static CViewVectors g_DefaultViewVectors( Vector( 0, 0, 64 ),
Vector(-16, -16, 0 ), Vector( 16, 16, 72 ),  <-- standing

Vector(-16, -16, 0 ),
Vector( 16, 16, 36 ), <-- ducking
Vector( 0, 0, 28 ),

Vector(-10, -10, -10 ),
Vector( 10, 10, 10 ),
Vector( 0, 0, 14 ) <-- no idea?

);


r00t 3:16
CQC Gaming
www.cqc-gaming.com


----- Original Message -----
From: "Jonathan Dance" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Cc: "Tim Jones" <[EMAIL PROTECTED]>
Sent: Wednesday, April 27, 2005 10:21 PM
Subject: Re: [hlcoders] HitBoxes ?


> OK, if I could take that back, found a back post on it. Bounding boxes

> = collision bounds?
>
> Sample code was...
>
>     bool CreateVPhysics()
>     {
>         SetSolid( SOLID_BBOX );
>         SetCollisionBounds( -Vector(12,12,12), Vector(12,12,12);
>     ....
>
> So I imagine I can find this for players as well.
>
> On Apr 27, 2005, at 10:19 PM, Jonathan Dance wrote:
>
>> Hmm... Where / how are the bounding boxes defined?
>>
>> On Apr 27, 2005, at 4:17 PM, Matt Boone wrote:
>>
>>
>>> Do your hitboxes extend outside of the bounding box?
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan

>>> Dance
>>> Sent: Wednesday, April 27, 2005 1:04 PM
>>> To: hlcoders@list.valvesoftware.com
>>> Subject: Re: [hlcoders] HitBoxes ?
>>>
>>> We are noticing this too. The hitboxes seem like they should work
>>> using sv_showhitboxes / sv_showimpacts, but when ducking, the
>>> bullets pass right  through the hitbox, particularly the head
>>> hitbox. Anyone know what the root cause of this is?
>>>
>>> --JD
>>>
>>> On Jan 3, 2005, at 3:21 AM, r00t 3:16 wrote:
>>>
>>>
>>>
>>>> Anyone notice when you run / crouch / jump etc The hit box is off?
>>>> It seemed to do this is CS:S also and I thought it was a CS:S bug.
>>>> However it is also doing the same thing in the MP SDK..
>>>>
>>>> Anyone else notice this?
>>>>
>>>>
>>>>
>>>> r00t 3:16
>>>> CQC Gaming
>>>> www.cqc-gaming.com
>>>>
>>>>
>>>> _______________________________________________
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>>>>
>>>>
>>>
>>>
>>>
>>>> please visit:
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>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>> _______________________________________________
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>>>
>>
>>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
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>
>


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