> Vector( 0, 0, 14 ) <-- no idea? Dead view height I think.
-----Original Message----- From: r00t 3:16 [mailto:[EMAIL PROTECTED] Sent: 28 April 2005 04:44 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] HitBoxes ? Bounding boxes are defined in Gamerules.cpp line 34 - 48 static CViewVectors g_DefaultViewVectors( Vector( 0, 0, 64 ), Vector(-16, -16, 0 ), Vector( 16, 16, 72 ), <-- standing Vector(-16, -16, 0 ), Vector( 16, 16, 36 ), <-- ducking Vector( 0, 0, 28 ), Vector(-10, -10, -10 ), Vector( 10, 10, 10 ), Vector( 0, 0, 14 ) <-- no idea? ); r00t 3:16 CQC Gaming www.cqc-gaming.com ----- Original Message ----- From: "Jonathan Dance" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Cc: "Tim Jones" <[EMAIL PROTECTED]> Sent: Wednesday, April 27, 2005 10:21 PM Subject: Re: [hlcoders] HitBoxes ? > OK, if I could take that back, found a back post on it. Bounding boxes > = collision bounds? > > Sample code was... > > bool CreateVPhysics() > { > SetSolid( SOLID_BBOX ); > SetCollisionBounds( -Vector(12,12,12), Vector(12,12,12); > .... > > So I imagine I can find this for players as well. > > On Apr 27, 2005, at 10:19 PM, Jonathan Dance wrote: > >> Hmm... Where / how are the bounding boxes defined? >> >> On Apr 27, 2005, at 4:17 PM, Matt Boone wrote: >> >> >>> Do your hitboxes extend outside of the bounding box? >>> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan >>> Dance >>> Sent: Wednesday, April 27, 2005 1:04 PM >>> To: hlcoders@list.valvesoftware.com >>> Subject: Re: [hlcoders] HitBoxes ? >>> >>> We are noticing this too. The hitboxes seem like they should work >>> using sv_showhitboxes / sv_showimpacts, but when ducking, the >>> bullets pass right through the hitbox, particularly the head >>> hitbox. Anyone know what the root cause of this is? >>> >>> --JD >>> >>> On Jan 3, 2005, at 3:21 AM, r00t 3:16 wrote: >>> >>> >>> >>>> Anyone notice when you run / crouch / jump etc The hit box is off? >>>> It seemed to do this is CS:S also and I thought it was a CS:S bug. >>>> However it is also doing the same thing in the MP SDK.. >>>> >>>> Anyone else notice this? >>>> >>>> >>>> >>>> r00t 3:16 >>>> CQC Gaming >>>> www.cqc-gaming.com >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> >>>> >>> >>> >>> >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ==================================================================== FusionPeople Ltd may monitor outgoing and incoming emails and other telecommunications on its email and telecommunication systems. ==================================================================== This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error you are on notice of its status. Please notify us immediately by return email if you are not the intended recipient and delete this message. Please note that any views or opinions presented in this email are solely those of the author and do not necessarily represent those of FusionPeople Ltd. FusionPeople Ltd may monitor outgoing and incoming emails and other telecommunications on its email and telecommunication systems. ======================================================================= This message has been checked for all known viruses by MessageLabs, The service does not scan any password protected or encrypted attachments. FusionPeople Ltd accepts no liability for any damage caused by any virus transmitted by this email. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders