Id like to build a networked entity class for my voting structure in
my mod. however, one thing is bugging me. I have a global pointer to
my main voting entity and i want a corresponding client side
counterpart. But i only create this entity once during the lifetime of
a server. It has to live outside game rules and the level. So my
questing is, when clients connect, how/when does the client side
entity get created if at all?

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