Yes, every speed hacker ive seen are zooming around the map. I want it to catch them.
- Plasma ----- Original Message ----- From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Thursday, May 19, 2005 1:06 AM Subject: Re: [hlcoders] Speed hack detection? > Andrew Armstrong wrote: > > > > Im curious, is it possible for hlcoders via a plugin or whatnot to > > track player positions? What about through console messages with a > > cvar turned on? > > I think the biggest problem with doing this is the accuracy of the > detection. The internet latency between the client and the server will > mean that you aren't able to sample player's actual locations at a high > rate (and certainly not a constant rate since the latency will be > constantly changing as packets take different routes through the > internet). This is what client-side prediction is all about, smoothing > out the updates between actual packet transfers between the client and > the server (so you, in effect, average out the movement between each > network update to give the illusion of continuous movement). > > You would probably not have difficulty detecting a speed hack that was a > LARGE increase from the server's max speed (i.e. 2X speed, 4X speed, > etc), but trying to determine if someone is going 10% to 20% faster over > a small amount of time would be more difficult (and more likely to > generate false positives). > > If you come up with a good method of doing this that doesn't falsely > accuse players who have wildly varying network latencies, please let us > all know about it. ;) > > -- > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders