Yes, every speed hacker ive seen are zooming around the map.

I want it to catch them.

- Plasma

----- Original Message -----
From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Thursday, May 19, 2005 1:06 AM
Subject: Re: [hlcoders] Speed hack detection?


> Andrew Armstrong wrote:
> >
> > Im curious, is it possible for hlcoders via a plugin or whatnot to
> > track player positions? What about through console messages with a
> > cvar turned on?
>
> I think the biggest problem with doing this is the accuracy of the
> detection.  The internet latency between the client and the server will
> mean that you aren't able to sample player's actual locations at a high
> rate (and certainly not a constant rate since the latency will be
> constantly changing as packets take different routes through the
> internet).  This is what client-side prediction is all about, smoothing
> out the updates between actual packet transfers between the client and
> the server (so you, in effect, average out the movement between each
> network update to give the illusion of continuous movement).
>
> You would probably not have difficulty detecting a speed hack that was a
> LARGE increase from the server's max speed (i.e. 2X speed, 4X speed,
> etc), but trying to determine if someone is going 10% to 20% faster over
> a small amount of time would be more difficult (and more likely to
> generate false positives).
>
> If you come up with a good method of doing this that doesn't falsely
> accuse players who have wildly varying network latencies, please let us
> all know about it.  ;)
>
> --
> Jeffrey "botman" Broome
>
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