take a look at when auto wall first came out hit lies there its along
the lines the in theory that the bot is scanning so fast and hard thet it
shakes the view.. kind of like a person kicking a narcotic or alcohol....
cant go into to much detail but i can be emailed for mor info if need be
streetmedic
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To: <hlcoders@list.valvesoftware.com>
Sent: Saturday, May 14, 2005 6:26 AM
Subject: hlcoders digest, Vol 1 #1916 - 1 msg
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Today's Topics:
1. Applying shake to players in camera mode (HL1) (Rodrigo 'r2d2rigo'
Diaz)
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Message: 1
Date: Sat, 14 May 2005 00:51:59 +0200
From: Rodrigo 'r2d2rigo' Diaz <[EMAIL PROTECTED]>
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Applying shake to players in camera mode (HL1)
Reply-To: hlcoders@list.valvesoftware.com
Hi, I have tried thousands of ways to make a player's vision shake
when he is seeing through a camera. I've tried to place env_shakes
near the camera, near the player, even making UTIL_ScreenShake work in
the whole map, but it doesn't work.
Seeing through view.cpp in the client dll, I came to V_CalcShake and
V_ApplyShake functions, done by the engine. Does the engine by itself
skip shake calculation when the player sees through a camera? Can this
be hacked by some way? Thanks for the help in advance.
Rodrigo 'r2d2rigo' Diaz
The Lost Survivor Team
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