Just a thought, but why not mess with the complier optomistions? Mayb Valve complied with some difering options to what the vcproj's use
Adam --- "r00t 3:16" <[EMAIL PROTECTED]> wrote: > I agree with omega. > > Does Valve plan on fixing this ? > > > r00t 3:16 > CQC Gaming > www.cqc-gaming.com > > > ----- Original Message ----- > From: "Tony "omega" Sergi" > <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Thursday, May 19, 2005 10:45 AM > Subject: RE: [hlcoders] Why do the ladders work > smooth in hl2 death match > but not the sdk? > > > > It's not just ladders. > > > > All physics are wonky in the SDK compared to hl2mp > itself. > > Compile the sdk, even copy the dlls into the hl2mp > folder (in offline > > mode) > > and run around and it's al jerky. Dunno what valve > did either. > > > > It's like it's not the actual hl2mp source tree, > but separate one. > > > > > > -----Original Message----- > > From: r00t 3:16 [mailto:[EMAIL PROTECTED] > > Sent: May 18, 2005 11:57 PM > > To: [email protected] > > Subject: [hlcoders] Why do the ladders work smooth > in hl2 death match but > > not the sdk? > > > > Subject sum's it up.. > > I try a ladder in hl2 death match and it is smooth > as as be. > > No jerking on dm_lockdown map > > > > I install a fresh copy of the hl2mp sdk compile, > > run dm_lockdown go to the same ladder and get on > it and it is jerky.. > > > > Once you get people in the server with the hl2mp > sdk it really jerks badly > > going up or down ladders. > > > > Does anyone know why the hl2 death match code > works fine but the hl2mp sdk > > does not? > > > > When using cl_showpos 1 on the ladder in Half Life > 2 Deathmatch the z > > position doesn't not move at all. > > and your velocity is bounces from 0.03 to 0.00 > > > > In the hl2mp sdk z position bounces about 0.60 up > and down and your > > velocity > > bounces from 1 - 8 and you aren't moving. > > > > Is it a bug of some sort with the sdk ? > > > > Any help would be greatly appreciated as I have > spent about 2 hours trying > > to figure it out.... I thought it could of been my > code but after doing > > some > > tests it is the hl2mp sdk code in general. I have > not tried it with the MP > > SDK though .... > > > > > > r00t 3:16 > > CQC Gaming > > www.cqc-gaming.com > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > Internal Virus Database is out-of-date. > > Checked by AVG Anti-Virus. > > Version: 7.0.308 / Virus Database: 266.11.9 - > Release Date: 12/05/2005 > > > > > > -- > > Internal Virus Database is out-of-date. > > Checked by AVG Anti-Virus. > > Version: 7.0.308 / Virus Database: 266.11.9 - > Release Date: 12/05/2005 > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > http://ammahls.com Yahoo! Mail Stay connected, organized, and protected. Take the tour: http://tour.mail.yahoo.com/mailtour.html _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

