A "hack" is a funny thing to call a user message nicely documented in
cl_dll/menu.cpp.

  ~dvander

Alfred Reynolds wrote:
3rd party plugins have been using a hack to trigger an unused bit of
game code. We provide them with another, maintained, user friendlier
version of menus that work across all mods, they need to start using
that.

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mattie
Casper Sent: Friday, May 20, 2005 9:42 AM To:
hlcoders@list.valvesoftware.com Subject: [hlcoders] To Valve: Developer
Forewarning


Alfred or other Valve representative,

There are many, many plugin and mod developers displeased at the
moment because of your recent decision to change CSS menuing behavior
so drastically.

I'm not precisely sure why the decision was made to suddenly push
such a big change (now rolled-back temporarily) on everyone in the
world, but this has wounded our confidence in the support Valve
provides to their SDK community.
Last night, plugin developers were inundated with yells for help as
plugin menuing systems were obliterated in one fell swoop. Those same
developers spent frantic hours trying to reverse engineer what caused
the problem, all the while trying to communicate the issues to their
own users.

As far as I can tell, there was absolutely no forewarning. Nothing to
indicate to the developer community what could be changed to fix the
problem. In turn, there was no warning developers could provide to
their users or even early code changes they could make to limit the
impact. With some sort of notice, it would have been possible to do a
great deal to help the situation.

It really comes down to the fact that it's Valve's community of game
players that suffer when this happens. If 30% of the servers out
there run popular admin mods and those mods suddenly cease to
function painfully, people get a much worse impression of "steam
updates". They, as you know, even come whining to you about why you
broke their favorite 3rd party plugin.

Now, we certainly aren't asking you to indefinitely support every
little feature we use, but we absolutely *must* have forewarning
before things changed in sensitive areas-- especially when things are
deprecated. Without a heads-up from Valve, the developer community
relationship is simply going to crumble into name-calling and
constant bickering. None of us want to go that route, but we're going
to need better support from Valve in order to avoid it.

So, I'm asking nicely for the Valve teams to provide us additional
forewarning before making large changes. Deprecating *anything*
should be announced well beforehand so that plugin and mod developers
can act accordingly. The unannounced update we saw last night simply
cannot continue if you care anything about the developer community.
Even if you feel something is a "hack", you should at least work with
us a little more rather than letting us fall onto our own swords.

While I appreciate what you guys have done for the developer
community, I still think there's more needed or we're all going to
suffer. Please give us warning before you change things like this.

Thanks for your time.

Respectfully yours,
-Mattie


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