If you're looking for the permanent weapon data for CS:S (the decrypted
weapon CTX files,) they are available at this address:
http://67.19.44.116/~server/ctx/

I know it doesn't solve all of your problems but it does contain all of the
permanent weapon information for CS:S and it may contain something that
you're interested in.

----- Original Message -----
From: "cheeseh" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Saturday, May 21, 2005 1:00 PM
Subject: Re: [hlcoders] Server Plugin Bot support


> I've already made a post about this too and had no replies for more than
> a month :-(
>
> Basically we want to know weapon info like in HL, perhaps even more
> stuff like "can a weapon be used underwater" and stuff.
>
> Either through events/bot controller interface/player info interface/new
> interface, I just want it :-P
>
> Jeremy Swigart wrote:
>
> >As I understand it, there is not yet a method for server plugins to
> >have access to weapon info for a bot. Someone else may be able to
> >elaborate on this further.
> >
> >I noticed the IBotController class allows us to RemoveAllItems(), and
> >SetActiveWeapon(), but how exactly are we suppose to get a list of
> >items/weapons the bot has? Clearly a bot would need to have access to
> >the weapons they have, and be able to query the current and max ammo
> >count for the weapon.
> >
> >I understand that it can be tricky to give this sort of access since
> >it is very mod specific as far as what items/weapons are available,
> >and what properties there may be for the weapons, and that current/max
> >ammo can take different meanings with the possibility of a weapon
> >having alt-fire that uses a different ammo type.
> >
> >Can support for these such things be added to the plugin interface
> >soon please? There are many bot authors waiting on this type of
> >critical functionality in order to make a proper bot. Obviously there
> >is some bot stuff in the SDK, but that relies on bots being
> >implemented into the mod itself, and most of us bot authors would
> >prefer an implementation through server plugin, like the HL1 bot
> >implementations.
> >
> >It appears that  CPlayerInfo::SetActiveWeapon actually creates the
> >weapon on the bot if it exists. This seems fairly useful in itself,
> >but it is still necessary to be able to get back a list of the bots
> >current weapons
> >
> >Perhaps you can implement a GetCurrentWeapons() that take a reference
> >to a CUtlVector<CBaseCombatWeapon*> where the plugin can get a pointer
> >to the bots current weapons. This of course means support compiled
> >into the server plugins to actually make use of CBaseCombatWeapon and
> >call functions on it and such.
> >
> >Also, could a generic interface be implemented that possibly fills in
> >a list of key/value pairs or something so that various mod specific
> >properties can be requested from the mod by the plugin?
> >
> >I hope some of this stuff can be addressed soon so us bot authors can
> >get on making them.
> >
> >Thanks
> >Jeremy
> >
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> >
> >
> >
> >
>
>
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