So many people spreading misinformation.

a) Plugin authors were given NO warning, ever, none whatsoever.

b) It is documented in cl_dll/menu.cpp and this has been stated multiple
times now.

Both of these points are things Alfred said and he is incorrect about.  You
are just blindly regurgitating what he said.




----- Original Message -----
From: "Andrew Foss" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, May 21, 2005 11:34 PM
Subject: Re: [hlcoders] People crying about changes to CS:S custom network
protocol


Server admins:

This is not an end-user support mailing list. The usual use of this
mailing list is to assist programmers with half-life related code
support. Please lean on your plugin author for support. You do have a
say. However you're barking up the wrong tree.

It is not our fault. It is not your fault. This list sympathizes, but
it's not, strictly, our problem.

Now if you want general pointers on how to re-author a plugin so it
works with the correct method, this is the right list.

To both plugin coders: You were given ample warning about the
valve-sanctioned menu method. You chose to ignore it. This is all on
you.

This list is not the place to bitch about changes that broke your
plugin that happens to rely on undocumented interfaces. It's not
documented for a reason: You're not supposed to screw around with it.

In case you missed it, and are too lazy to check the archives:

[EMAIL PROTECTED] @ May 20, 2005
3rd party plugins have been using a hack to trigger an unused bit of
game code. We provide them with another, maintained, user friendlier
version of menus that work across all mods, they need to start using
that.

[EMAIL PROTECTED] @ May 20, 2005
Assuming
that CS:S uses the same code that we ship in the SDK is wrong (because
they won't match). Injecting network messages and assuming the same
implementation in a binary you don't control is not going to work. We
have provided a stable, consistent (across all mods) API for plugins to
message users. We have already added new functionality to this interface
at the request of plugin authors, a quick email discussion with us and I
am sure we can find a middle ground. Also note that plugins already use
the exported API for HL2MP (and other 3rd party mods I suspect).

We are not going to be held hostage to 3rd party programmers using
triggering out of date and unused game code that isn't part of a
published API (i.e part of an exported interface function).
End snip.

To Valve: You guys give the best support to modders out of any company
I know of. But I hate to say it: the plugin authors have a point: a
little forewarning would be nice. I'm not saying you need to take out
an ad in the paper every time you fix something, or anything remotely
like that, but a little notice somewhere (like on this list, or on a
website) about changes to interfaces, and perhaps even a little more
verbosity in the changelogs (possibly even post the changelog a day or
two before the update, just [changed] items and boring [fixed] ones)
would probably be well recieved by many people: developers, admins and
possibly even average players (That bug has been fixed? Thank god!)

If I may make a suggestion: If you haven't got a PR person, find one.
You guys got killed by the public during the HL2 delay because, as
Gabe Newell put it, he froze up. Any news is good news. Even if it's
just to say: "Hey, we're going to make a change to some horribly hacky
code that a lot of you use for something. An alternate interface will
be provided. Details to follow."

To everyone else on the list: Calm down. I know a bunch of complaints
have been posted many times already, but is it really going to solve
anything by getting pissed off? Of course not. Breathe deeply. Take
your anger out by splattering some newbies on the wall with a toilet
in a game of HL2:DM...

It'll make you feel right as rain.

On 5/21/05, Dagok <[EMAIL PROTECTED]> wrote:
Says who?  You have no business telling people who can and cannot post to
the lists.

The topic has been being discussed in several of the lists.  The menu
problem affects Server Admins the most...so yes we do have a say.




----- Original Message -----
From: "Michael A. Hobson" <[EMAIL PROTECTED]>
To: "HLCoders" <[email protected]>
Sent: Saturday, May 21, 2005 9:53 PM
Subject: [hlcoders] People crying about changes to CS:S custom network
protocol


> First of all,
>
> No Server Plug-in author has now or ever had any business depending
> upon
> the network
> protocol for any mod they do not themselves control remaining unchanged
> over time.
>
> Secondly, I'll wager a few plugged nickels here that the vast majority
> of
> people pissing
> and moaning about the MenuSelect format change are not even server
> plug-in
> authors,
> but are instead server admins who were using somebody else's hack
> plug-in.
>
> If you aren't a programmer, you have no business posting to this list.
>
>
> Michael A. Hobson
> email: [EMAIL PROTECTED]
> (310) 344-3585 (cell)
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>


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