Andrew (British_Bomber) wrote:
That's fine and dandy however I have a few more gamemodes in the works and would rather be able to get and entity to define the gamemodes. Is that possible.
Why can't you create a single GameRules class that handles all the different types of gameplay that you want (instead of trying to spawn a different type of class for each type of gameplay)? -- Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders