Andrew (British_Bomber) wrote:

That's fine and dandy however I have a few more gamemodes in the works
and would rather be able to get and entity to define the gamemodes.
Is that possible.


Why can't you create a single GameRules class that handles all the
different types of gameplay that you want (instead of trying to spawn a
different type of class for each type of gameplay)?

--
Jeffrey "botman" Broome

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