I can only offer some debugging hints since I don't have a repro case
here for the assert or crash. Do you get a call stack when you get that
mempool assert?  If you make a new mod based on the hl2mp code and
compile/run it, do you get this problem, or is it only with the code
merged into your mod?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
Sent: Friday, June 03, 2005 10:40 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Application error with update.

Well that makes me feel a little better that I am not the only one..

I wonder if Valve could lend us a hand in determining what would be
causing this?



r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Stephen Micheals" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Friday, June 03, 2005 6:07 AM
Subject: Re: [hlcoders] Application error with update.


>i just finished merging the new code into my mod and it compiled
>perfectly and then on load i get a assert in the file mempool.cpp
>@line 177  Assertion Failed: pBlob  if i ignore the assert right after
>it will crash out with the same  The instruction at "0x01286080"
>referenced memory at "0x01286080" The  memory could not be "read"
> as yours.
>
> On 6/3/05, r00t 3:16 <[EMAIL PROTECTED]> wrote:
>> The instruction at "0x01286080" referenced memory at "0x01286080" The

>> memory could not be "read"
>
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