Check the m_Type value in npc_citizen.cpp (if you're approaching this fro the code point of view).
If you're setting them up in a map, go to the "Type" Keyvalue, which you can set to "Default", "Downtrodden", "Refugee", "Rebel" or "Unique" Quoting Spektre <[EMAIL PROTECTED]>: > I'm having a problem trying to figure out the npc_citizen entity. > I'd like it to be assigned the resistance body model from later in HL2, > but I can't find any difference in the SDK's example maps between the > npc_citizen entitys from d1 to d3. > It's defaulting to the refugee body model for me. I'm really stumped > here, can somebody explain to me how the engine knows which citizen > model to display? > I know this is more mapping than code related, but I really need the > answer to this and no one else seems to know. > Talia > [EMAIL PROTECTED] > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders