Check the m_Type value in npc_citizen.cpp (if you're approaching this fro the
code point of view).

If you're setting them up in a map, go to the "Type" Keyvalue, which you can set
to "Default", "Downtrodden", "Refugee", "Rebel" or "Unique"


Quoting Spektre <[EMAIL PROTECTED]>:

> I'm having a problem trying to figure out the npc_citizen entity.
> I'd like it to be assigned the resistance body model from later in HL2,
> but I can't find any difference in the SDK's example maps between the
> npc_citizen entitys from d1 to d3.
> It's defaulting to the refugee body model for me. I'm really stumped
> here, can somebody explain to me how the engine knows which citizen
> model to display?
> I know this is more mapping than code related, but I really need the
> answer to this and no one else seems to know.
> Talia
> [EMAIL PROTECTED]
>
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