Jeff Fearn wrote:
Clearly I am missing some fundamental understanding of how the lag compensation works because I don't get how you come to this conclusion from this scenario. Can you recommend a good discussion on lag compensation?
Lag compensation basically allows the server to move everyone back in time to the point when I fired my weapon to see if I hit anybody. That's how people can run around behind cover and still get killed by somebody that they just hid from. The "multiplayer networking" tome does a pretty good job of explaining this... http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html (scroll to the bottom, see the pretty pictures). -- Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders