lol That's one way to stop the server doing anything :D you could also do
for( int i = 0; i < 60000; i++ ) for(int j = 0; j < 60000; j++ ) for(int k = 0; k < 60000; k++ ) that would slow the server down quite a bit, but the best way would probably be something like creating a boolean in your game rules, and also a float fx. bool m_bGameStarted; float m_flStartTime; then setting m_flStartTime to gpGlobals->curtime + 10.0f or something. and m_bGameStarted to false. then in your think function add a check for if m_bGameStarted is false, and if m_flStartTime is less than or equal to the current time then change m_bGameStarted to true. In your spawn function, whether it be the players or the gamerules that checks if the player can spawn simply don't allow them to spawn if m_bGameStarted is false. There are a couple of things you will need to expand on to get it working right but that's the general idea :D Hope it helps _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders