Dissolve???
Run a grep over the sdk and see if Dissolve is what
you after

--- Ian Warwick <[EMAIL PROTECTED]> wrote:

> Cheers, this is the only way I can think of is to
> keep a pointer to the
> current beam and adjust it's alpha over time.
>
> Cheers :)
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On
> Behalf Of bob
> Sent: 21 June 2005 05:58
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] How to make a beam fade out?
>
> You could do some sort of tick counter to decrease
> the alpha of the beam
>
> Thanks Again ---
> --- Robert I Chatman III
> --- www.swallowbush.com
> --- [EMAIL PROTECTED]
> --- (408) 569-4436
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On
> Behalf Of Ian Warwick
> Sent: Monday, June 20, 2005 7:33 AM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] How to make a beam fade out?
>
> I am trying to make a beam fade away, I was thinking
> kRenderFxFadeFast
> would do the trick, but where to specify this when
> creating a beam using
> BeamCreate() method of CBeam, once I have an
> instance of CBeam I am
> unsure where to specify the renderfx that the sprite
> will use.
>
> Any help on this would be much appreciated.
>
> Kind Regards
>
> Ian
>
>
>
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