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Well they seem cool judging by the valve docs for them, but how do I
utilise them in code?

The docs show how to write new ones, but not how to actually use them in
code.

is it just a matter of looking up IMaterialVar's and settings values on
them?

To be honest, I am not quite sure how to formulate my question but I was
wondering if this was the way
to go to set a material to a particular frame on an animated material :)

Anyone who can explain or show me some example code of material proxies
in use, it would be much appreciated.

I can't seem to find any examples other than the implementation.

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