This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Well they seem cool judging by the valve docs for them, but how do I utilise them in code?
The docs show how to write new ones, but not how to actually use them in code. is it just a matter of looking up IMaterialVar's and settings values on them? To be honest, I am not quite sure how to formulate my question but I was wondering if this was the way to go to set a material to a particular frame on an animated material :) Anyone who can explain or show me some example code of material proxies in use, it would be much appreciated. I can't seem to find any examples other than the implementation. ==================================================================== This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error you are on notice of its status. Please notify us immediately by return email if you are not the intended recipient and delete this message. Please note that any views or opinions presented in this email are solely those of the author and do not necessarily represent those of FusionPeople Ltd. FusionPeople Ltd may monitor outgoing and incoming emails and other telecommunications on its email and telecommunication systems. ======================================================================= This message has been checked for all known viruses by MessageLabs, The service does not scan any password protected or encrypted attachments. FusionPeople Ltd accepts no liability for any damage caused by any virus transmitted by this email. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders