-- [ Picked text/plain from multipart/alternative ] I don't think you have to use the HL2DM directory.
On 6/28/05, bob <[EMAIL PROTECTED]> wrote: > > Command : D:\Games\Valve\Steam\SteamApps\swallowbush\half-life 2 > deathmatch\hl2.exe > Command Arguments : -steam -applaunch 320 -dev -allowdebug -windowed > -game "d:\games\valve\steam\steamapps\SourceMods\HLMod" +map > "sdk_3d_skybox" > Working Directory : D:\Games\Valve\Steam\SteamApps\swallowbush\half-life > 2 deathmatch\ > > I was told that I had to direct it to the HL2DM directory, because I was > using that extraction. > > I can do exactly that but I was talking to root at one point and he told > me that he was debugging with attach on, and I can honestly say I have > lost way too much sleep over this when I could have been coding. I have > checked the service being on (don't remember which one he had me check > atm) and even took apart my system, and reinstalled XP a week ago > thinking that there was a problem with it. Still nothing. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Zach > Brockway > Sent: Monday, June 27, 2005 11:25 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Debugging is a problem > > Don't attach. Go into your project's property pages, debugging, and > set the "Command" to the path to your "SteamApps\(username)\half-life > 2\hl2.exe", then set the "command arguments" to something like the > following: > > -dev -game "d:\steam\steamapps\SourceMods\hyper" -allowdebug -sw > > -dev and -game should be obvious. -allowdebug prevents the engine from > barfing when it tries to load debug versions of the game/client DLLs, > and -sw starts in windowed mode. > > Set "attach" to no, then just make sure Steam is running before you > hit F5. Works fine for me. > > On 6/27/05, bob <[EMAIL PROTECTED]> wrote: > > I have gone through the SourceWiki, as well as had 12+ people try to > > help me out with this problem, but it continues to arise as more and > > more of a wall that is slowing me down as a developer. > > > > I cannot debug my mod. I can use the developer mode and do DevMsg()'s > > everywhere but I cannot use MSVS for what its more than good for and > be > > able to view an array or whatever. I have built the debug > configuration, > > it builds perfectly, even recognizes the #ifdef DEBUG tests, but for > one > > reason or another it is not able to attach to hl2. Do I have to start > up > > the game before hand? I was under the impression that I could just hit > > F5 and let it run and I would see it go nuts without my interaction or > > previous action for that matter. > > > > I appreciate any help. > > -Bob Chatman > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > "I am at the point where coffee just makes my teeth vibrate." - Tycho, > Penny-Arcade.com <http://Penny-Arcade.com> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Ben Davison - http://www.shadow-phoenix.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders