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I don't think you have to use the HL2DM directory.

On 6/28/05, bob <[EMAIL PROTECTED]> wrote:
>
> Command : D:\Games\Valve\Steam\SteamApps\swallowbush\half-life 2
> deathmatch\hl2.exe
> Command Arguments : -steam -applaunch 320 -dev -allowdebug -windowed
> -game "d:\games\valve\steam\steamapps\SourceMods\HLMod" +map
> "sdk_3d_skybox"
> Working Directory : D:\Games\Valve\Steam\SteamApps\swallowbush\half-life
> 2 deathmatch\
>
> I was told that I had to direct it to the HL2DM directory, because I was
> using that extraction.
>
> I can do exactly that but I was talking to root at one point and he told
> me that he was debugging with attach on, and I can honestly say I have
> lost way too much sleep over this when I could have been coding. I have
> checked the service being on (don't remember which one he had me check
> atm) and even took apart my system, and reinstalled XP a week ago
> thinking that there was a problem with it. Still nothing.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Zach
> Brockway
> Sent: Monday, June 27, 2005 11:25 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Debugging is a problem
>
> Don't attach. Go into your project's property pages, debugging, and
> set the "Command" to the path to your "SteamApps\(username)\half-life
> 2\hl2.exe", then set the "command arguments" to something like the
> following:
>
> -dev -game "d:\steam\steamapps\SourceMods\hyper" -allowdebug -sw
>
> -dev and -game should be obvious. -allowdebug prevents the engine from
> barfing when it tries to load debug versions of the game/client DLLs,
> and -sw starts in windowed mode.
>
> Set "attach" to no, then just make sure Steam is running before you
> hit F5. Works fine for me.
>
> On 6/27/05, bob <[EMAIL PROTECTED]> wrote:
> > I have gone through the SourceWiki, as well as had 12+ people try to
> > help me out with this problem, but it continues to arise as more and
> > more of a wall that is slowing me down as a developer.
> >
> > I cannot debug my mod. I can use the developer mode and do DevMsg()'s
> > everywhere but I cannot use MSVS for what its more than good for and
> be
> > able to view an array or whatever. I have built the debug
> configuration,
> > it builds perfectly, even recognizes the #ifdef DEBUG tests, but for
> one
> > reason or another it is not able to attach to hl2. Do I have to start
> up
> > the game before hand? I was under the impression that I could just hit
> > F5 and let it run and I would see it go nuts without my interaction or
> > previous action for that matter.
> >
> > I appreciate any help.
> > -Bob Chatman
> >
> >
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> >
> >
>
>
> --
> "I am at the point where coffee just makes my teeth vibrate." - Tycho,
> Penny-Arcade.com <http://Penny-Arcade.com>
>
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>
>
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>


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- Ben Davison
- http://www.shadow-phoenix.com
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