Surely the killer would have an index, which is available in the
scoreboard anyway, why not just look up the player using that?


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
Sent: 03 July 2005 17:46
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Networking char ?


Yes that is what I want..
Player (A) kills player (B)
Player (A) should be listed in the Killed By field of the scoreboard.

I am trying to network similar to that of the player_resource info.
m_iPing, m_iDeaths, m_iFrags
etc etc

I know a string can be networked. But what about a
m_szKilledby[MAX_PLAYERS+1]  [MAX_PLAYER_NAME_LENGTH] Wouldn't take take
up a bit of network traffic ?




Regards,
r00t 3:16
Total Retribution
http://www.totalretribution.com
----- Original Message -----
From: "Andrew (British_Bomber)" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Sunday, July 03, 2005 12:21 PM
Subject: Re: [hlcoders] Networking char ?


> I'm not entirely sure what you are looking to do, are you just looking

> to have a message in the scoreboard that tells you who the last person

> to kill the localplayer was?  If that's the case I would just create a

> user message called something like ScoreboardKiller that sends over a
> string, then have that message registered to the scoreboard element,
> which stores it off into a member of the class.  Then whenever someone

> is killed you send over the name of the killer to the scoreboard at
> the same time you send the deathnotice out.
>
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>
>


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