Cool, just checked that out on a doxygen site, not home at the moment to
try it, anyone confirm that this really works? I was under the
impression it was'nt a simple thing to do (even though it should be!).

Thanks, can't wait to check that out.

> Try adding a function similar to the SetModelWidthScale() (see how
it's implemented with GetModelWidthScale() ) to the
> CBaseAnimating class, that's an easy way to make a model scale
up/down. Use a thikn function to make it change over
> time, and bobs your uncle
>
> Cool, I have never tried using meshbuilder yet, always time to learn
> :) I guess I can perform Matrix transformations once I have a built
mesh?
>
> > take a look at the meshbuilder class.. those are just polygons in
> world space, not sprites billboarded to face the camera



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