-- [ Picked text/plain from multipart/alternative ] I think someone like Alfred should just clear valves stance on this once and for all.
Nip it in the bud please Alfred. On 7/6/05, Predatory Kangaroo <[EMAIL PROTECTED]> wrote: > > I'm not sure everyone's clear on what's being suggested here. > Botman (as did I) seems to have assumed that when you said "Make a > clone of Valves commercial games", you meant that you or your team > would reimplement the engine itself (heck, to design Source in 5 years > would be a shocking accomplishment for any of us). > > If we assume that you mean you would reimplement just the mods > themselves, that's a rather more realistic goal, but you're still > playing catch up. If you aim to maintain compatibility between your > mod and the original mod, you would have to release an update after > each CS update, from the simple stuff (tweaking balance values) to > figuring out the changes in internal structures. > If you aim to merely approximate the gameplay, then you're going to > have to realize that you're making a mod which is nearly identical to > a publically available, very widespread mod... I hardly think the > average user will see a reason to switch. Here, too, if you're going > to try and match CS as closely as possible, with each CS release > you'll be tweaking your own mod, so you still have to make changes far > too often, which beggars the question - what's the point? > > In any situation, there will either be no incentive for most users to > switch, or there will still be the same level or regular maintenance > required. The only real hope we have is for Valve to return to their > original stance of allowing easy metamoddability, as well as normal > moddability. > > As for my own stance on the matter, I feel that by limiting the power > of server plugins, Valve is denying Server Administrators the freedom > that they have been long accustomed to. The idea that server plugins > can detract from the overall online experience is rather absurd to me, > as while it is true that the possibility of there being subtle > differences from server to server might confuse a newcomer, it's also > true that in limiting the power of the people to modify the game > severely limits the replayability (as much as anyone may enjoy the > original formula of any given mod, it eventually gets old). Through > metamod and the like, HL1 mod players have often continued playing a > mod long after they tired of the mod itself, instead enjoying the > myriad extensions and modifications to the mod around there (this is > certainly the case for me). > > On 7/7/05, Ronny Schedel <[EMAIL PROTECTED]> wrote: > > If it would be need 5 years to implement the logic of like CS, then > anyone > > should change his job immediatly... You dont need to invent the wheel a > > second time, the grafic stuff is already there and can be used, there is > > only the gamelogic left. To summarize it for CS:Source: 2 teams, 2 > gamemods > > (de, cs), a buy menu and some entities. It can be done within 1 or 2 > months > > of constantly work. > > > > Ronny > > > > > > > GO FOR IT! It'll be interesting to see what you have in about five > > > years. ;) > > > > > > -- > > > Jeffrey "botman" Broome > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Ben Davison - http://www.shadow-phoenix.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders