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Well anyway, im loving the update.

Send the team my thanks ;)

And when is the next SDK update :P

On 7/7/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> The plugin interface is the same (and testing of it passed
> successfully). Any plugins that rely on a particular memory layout of
> CBaseEntity et al in our binaries could be totally broken, you shouldn't
> do that.
>
> Actually, there is one change (nothing that would break a plugin). We
> added this function:
> virtual void InsertServerCommand( const char *str ) = 0;
>
> To the end of the IVEngineServer interface (at Mattie's request).
>
> - Alfred
>
> ----Original Message----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
> Sent: Wednesday, July 06, 2005 5:02 PM To:
> [email protected] Subject: Re: [hlcoders] Reserved slots
> and sv_visiblemaxplayers
>
> > --
> > [ Picked text/plain from multipart/alternative ] Has anything else
> > changed todo with plugins?
> >
> > *Apparently* theres trouble with plugins.
> >
> > On 7/7/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> > >
> > > If you have written a plugin/addon for the Source engine that
> > > implements reserved slots (i.e making some positions on your server
> > > not available to the public at large) then you MUST set the
> > > sv_visiblemaxplayers to the number of actual PUBLIC slots on the
> > > server. We have had numerous complaints from users about seeing a
> > > seemly free slot and then being kicked after connecting.
> > >
> > > - Alfred
> > >
> > > _______________________________________________
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> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > - Ben Davison
> > - http://www.shadow-phoenix.com
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
- Ben Davison
- http://www.shadow-phoenix.com
--

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