2 issues, firstly

Up until this weekend i'd been hapily running and debugging my source
mod from .NET, all of a sudden it's stopped working.  I can run the mod
normally from a shortcut, but I can't debug.  When hitting the run
button it compiles normally then a windows dialog box titled "Error!"
pops up with the message "Unable to load engine.dll" and that's as far
as it goes, I guess this message is coming  form HL2.exe.

I tried searching the various forums and what not, which came up with an
old issue that caused the same message and has since been fixed.  The
old issue could be worked around by loading HL2 first, I tried this it
had no effect.

secondly,

When I load my first map with a physics entity on it I get a stream of
messages in the console saying "Infinite values from vphysics!".  The
entity in this relates to is hanging in mid-air, approaching it causes a
crash. Loading the same map again the entity behaves normaly and falls
to the ground as it should.  I found the message in the code, it turns
out to be an origin of (0,0,0) being returned in an physics update
(potentialy a valid origin for this entity BTW).  Due to my first issue
I can't debug this crash to get any clues as tothe cause of this crash.
 Any idea why this only fouls up the first time around?

Your help would be much appreciated.

- ChromeAngel

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