For SP, I've successfully been able to change the player's health level to 200 using my own function... however, this isn't very good because most items that give health use the GetMaxHealth function which seems to be able to be used for NPCs, not just the player.
Is there a way to override the player's max health to be a different number other than by manually setting it in the HL2Player::Spawn function? Otherwise I will have to create some new health items that restore the user's health. -- Kamran A Get Firefox! Safer, Faster, Better. <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85> Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders