For SP, I've successfully been able to change the player's health level
to 200 using my own function... however, this isn't very good because
most items that give health use the GetMaxHealth function which seems to
be able to be used for NPCs, not just the player.

Is there a way to override the player's max health to be a different
number other than by manually setting it in the HL2Player::Spawn
function? Otherwise I will have to create some new health items that
restore the user's health.
--
Kamran A
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