Thanks I'll look into it :) That might solve my problems.

Ian Warwick wrote:

You could always ICE encrypt it :) check out the ICE project in the SDK,
or search for ICE to see how it's used.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kamran
Sent: 17 July 2005 16:45
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Keeping track of information inside the game

I would rather not have it hand edited, which is another dilemma...

John Sheu wrote:



On Sunday 17 July 2005 10:07 am, Kamran wrote:




If I wanted to keep track of a player's information... like all the
objects they've picked up throughout their game and I'd also like to
save it when they save the game, is it better to store a KeyValues
object inside the code and save it to a file when they save the game?
Or is it better to create a temporary file and then delete it when
they exit or copy it when they save the game to their save directory?




A question to ask: what kind of data is this?  Something that you won't





mind the player hand-editing, or what?
--
                              I
          think                                poem
 that              never               as                a
I       shall    see        a     lovely      as     binary   tree

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Kamran A
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<http://www.spreadfirefox.com/?q=affiliates&id=0&t=85>
Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox

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