Alfred Reynolds wrote:
Don't build it in debug then. The game won't let you load binaries build
in debug mode unless you specify the "-allowdebug" option.

At one point, the Visual Studio solution was using the wrong directory
when coping the executable to the final directory.  It was using the
$Debug directory even in the Release solution.

Edit the project settings for Release mode (in the Custom Build Steps)
and make sure it's copying the .dll from the Release directory and not
the Debug directory.

--
Jeffrey "botman" Broome

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