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[ Picked text/plain from multipart/alternative ]
http://articles.thewavelength.net/707/

Could be usefull?

On 7/21/05, Kamran <[EMAIL PROTECTED]> wrote:
>
> Yup, figured it out. Thank you very much!
>
> Jay Stelly wrote:
>
> >There's a different function for throwing objects with the physcannon.
> >The one I mention below is the correct code for the player picking up
> >objects with his hands.
> >
> >
> >
> >
> >>-----Original Message-----
> >>From: [EMAIL PROTECTED]
> >>[mailto:[EMAIL PROTECTED] On Behalf Of Kamran
> >>Sent: Thursday, July 21, 2005 2:15 PM
> >>To: hlcoders@list.valvesoftware.com
> >>Subject: Re: [hlcoders] Throwing phys objects
> >>
> >>Nevermind my other email, it does work with just hand picking
> >>up. Now I need to figure out if it was thrown using the
> >>physgun or hands...
> >>
> >>Jay Stelly wrote:
> >>
> >>
> >>
> >>>weapon_physcannon.cpp:
> >>>void CPlayerPickupController::Use( CBaseEntity *pActivator,
> >>>
> >>>
> >>CBaseEntity
> >>
> >>
> >>>*pCaller, USE_TYPE useType, float value )
> >>>
> >>>has the code
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>>-----Original Message-----
> >>>>From: [EMAIL PROTECTED]
> >>>>[mailto:[EMAIL PROTECTED] On Behalf Of Kamran
> >>>>Sent: Thursday, July 21, 2005 12:13 PM
> >>>>To: HLCoders
> >>>>Subject: [hlcoders] Throwing phys objects
> >>>>
> >>>>If anyone has messed with the code for throwing physics
> >>>>
> >>>>
> >>objects, where
> >>
> >>
> >>>>is it? I basically want to edit what happens when the user presses
> >>>>MOUSE1 and MOUSE2.
> >>>>
> >>>>I searched for IN_ATTACK, throw, toss, and I didn't find anything
> >>>>related to it. I found where it checks to see if the user
> >>>>
> >>>>
> >>can pick up
> >>
> >>
> >>>>the object... but nothing more, really.
> >>>>
> >>>>I'll keep looking but if you know, it'd save me time.
> >>>>--
> >>>>Kamran A
> >>>>Get Firefox! Safer, Faster, Better.
> >>>><http://www.spreadfirefox.com/?q=affiliates&id=0&t=85>
> >>>>Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox
> >>>>
> >>>>
> >>>>_______________________________________________
> >>>>To unsubscribe, edit your list preferences, or view the
> >>>>
> >>>>
> >>list archives,
> >>
> >>
> >>>>please visit:
> >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>_______________________________________________
> >>>To unsubscribe, edit your list preferences, or view the list
> >>>
> >>>
> >>archives, please visit:
> >>
> >>
> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>--
> >>Kamran A
> >>Get Firefox! Safer, Faster, Better.
> >><http://www.spreadfirefox.com/?q=affiliates&id=0&t=85>
> >>Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox
> >>
> >>_______________________________________________
> >>To unsubscribe, edit your list preferences, or view the list
> >>archives, please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >>
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> >
> >
>
> --
> Kamran A
> Get Firefox! Safer, Faster, Better.
> <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85>
> Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


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- Ben Davison
- http://www.shadow-phoenix.com
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