-- [ Picked text/plain from multipart/alternative ] http://articles.thewavelength.net/707/
Could be usefull? On 7/21/05, Kamran <[EMAIL PROTECTED]> wrote: > > Yup, figured it out. Thank you very much! > > Jay Stelly wrote: > > >There's a different function for throwing objects with the physcannon. > >The one I mention below is the correct code for the player picking up > >objects with his hands. > > > > > > > > > >>-----Original Message----- > >>From: [EMAIL PROTECTED] > >>[mailto:[EMAIL PROTECTED] On Behalf Of Kamran > >>Sent: Thursday, July 21, 2005 2:15 PM > >>To: hlcoders@list.valvesoftware.com > >>Subject: Re: [hlcoders] Throwing phys objects > >> > >>Nevermind my other email, it does work with just hand picking > >>up. Now I need to figure out if it was thrown using the > >>physgun or hands... > >> > >>Jay Stelly wrote: > >> > >> > >> > >>>weapon_physcannon.cpp: > >>>void CPlayerPickupController::Use( CBaseEntity *pActivator, > >>> > >>> > >>CBaseEntity > >> > >> > >>>*pCaller, USE_TYPE useType, float value ) > >>> > >>>has the code > >>> > >>> > >>> > >>> > >>> > >>>>-----Original Message----- > >>>>From: [EMAIL PROTECTED] > >>>>[mailto:[EMAIL PROTECTED] On Behalf Of Kamran > >>>>Sent: Thursday, July 21, 2005 12:13 PM > >>>>To: HLCoders > >>>>Subject: [hlcoders] Throwing phys objects > >>>> > >>>>If anyone has messed with the code for throwing physics > >>>> > >>>> > >>objects, where > >> > >> > >>>>is it? I basically want to edit what happens when the user presses > >>>>MOUSE1 and MOUSE2. > >>>> > >>>>I searched for IN_ATTACK, throw, toss, and I didn't find anything > >>>>related to it. I found where it checks to see if the user > >>>> > >>>> > >>can pick up > >> > >> > >>>>the object... but nothing more, really. > >>>> > >>>>I'll keep looking but if you know, it'd save me time. > >>>>-- > >>>>Kamran A > >>>>Get Firefox! Safer, Faster, Better. > >>>><http://www.spreadfirefox.com/?q=affiliates&id=0&t=85> > >>>>Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox > >>>> > >>>> > >>>>_______________________________________________ > >>>>To unsubscribe, edit your list preferences, or view the > >>>> > >>>> > >>list archives, > >> > >> > >>>>please visit: > >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>_______________________________________________ > >>>To unsubscribe, edit your list preferences, or view the list > >>> > >>> > >>archives, please visit: > >> > >> > >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>-- > >>Kamran A > >>Get Firefox! Safer, Faster, Better. > >><http://www.spreadfirefox.com/?q=affiliates&id=0&t=85> > >>Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list > >>archives, please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > Kamran A > Get Firefox! Safer, Faster, Better. > <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85> > Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Ben Davison - http://www.shadow-phoenix.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders