I got it working by creating a non-pointer char variable and using
Q_snprintf.

I needed a copy of the KV object because my list also has columns for
other fields.

HL2 now has a working inventory system (even removes the item from the
map). Any physics object that can be picked up and thrown can also be
added to inventory. I also use a naming scheme that can be model-based
or ID-based (Hammer targetname). Works nicely.

Alfred Reynolds wrote:

Try something simpler like this:



while(pInventory)
{
const char *pToken = pInventory->GetString("name");
               const char *pName = Items->GetInvItemName(pToken);

               DevMsg("name: %s\n", pName);


                        KeyValues *pKV = new KeyValues( "entry" );
                        pKV->SetString( "localized", pName );


               m_pInventory->AddItem(pKV, 0, false, false);



                        pKV->deleteThis();


               pInventory = pInventory->GetNextKey(); }




Can you also send the code snippet for the construction of the
listpanel.



- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kamran
Sent: Wednesday, August 10, 2005 6:13 PM To: HLCoders
Subject: [hlcoders] Updating KeyValues when iterating



I'm adding items to a ListPanel and I iterate through a KeyValues
object. Works fine, except:

while(pInventory)
{
const char *pToken = pInventory->GetString("name");
               const char *pName = Items->GetInvItemName(pToken);

               DevMsg("name: %s\n", pName);

               // Set name
               pInventory->SetString("localized", pName);

               m_pInventory->AddItem(pInventory, 0, false, false);

               pInventory = pInventory->GetNextKey(); }

When it displays it, it just has a "t" character. But the dev msg
displays it fine. I've also tried creating a different KV object and
assigning it, but that doesn't work either.



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