Make that "analogous" :) -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Boone Sent: Friday, August 12, 2005 2:34 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Reload problem
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Looks like the combine animation event #define COMBINE_AE_RELOAD ( 2 ) has the same value as the generic animation event AE_NPC_RIGHTFOOT You might have to translate the animation events coming from the combine model into analagous citizen events to get them to do the right thing. ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raziel Shaw Sent: Friday, August 12, 2005 9:06 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Reload problem hey I'm trying to get the combine to act as the rebels do. Basicly what I have done is cloned the npc_citizen but changed the model. every thing works as it should but i'm having problems when it comes to them reloading. I've put developer 1 in the console in hope that it would help me track down the problem but the error it gives me when they are reloading is this : Unhandled animation event AE_NPC_RIGHTFOOT for npc_citizen they basicly get stuck and keep reloading. I searched though the code for anything that refers to this and all i can find is this: switch( pEvent->event ) { case CITIZEN_AE_HEAL: // Heal my target (if within range) Heal(); break; case NPC_EVENT_LEFTFOOT: { EmitSound( "NPC_Citizen.FootstepLeft", pEvent->eventtime ); } break; case NPC_EVENT_RIGHTFOOT: { EmitSound( "NPC_Citizen.FootstepRight", pEvent->eventtime ); } break; I have tryied to comment it out but it makes no difference so i'm kinda stuck on what to do. The last time I had this problem was with Half Life 1 when trying to code friendly marines. All i did that time was stop them from reloading and gave them an infi supply of ammo, problem is i'm not exactly sure how to do it in the hl2 sdk and truthfully i would like them to work properly Cheers for any help in advance Raz _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders