Omg I love you. I was planning not to have a map overview, but I see
it's so simple to use and make I think I will.
Tim Holt wrote:
Ah never mind, I answered my own question (with some help from "Ginger Lord")
and documented it on the wiki at
http://developer.valvesoftware.com/wiki/VGUI2:_Overview_Display
Quoting Tim Holt <[EMAIL PROTECTED]>:
I'd like to add the standard CMapOverview overview to my project. Player
holds
down key, map pops up. Player lets go of key, map goes away. Would I be
correct in basically duplicating the code here and there that manages the
scoreboard (except the intermission drawing, etc.) and replace it with
calls/initialization to the CMapOverview code?
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